How VR & AR are an effective B2B Sales Solution

How VR & AR are an effective B2B Sales Solution

Virtual reality & augmented reality has seeing a wide spectrum of industry applications from education and healthcare through to entertainment and marketing, and everything in between. Which of these industries and use cases will see a sustained uptake is still a bit of a guessing game as the technology and its adoption continue to move forward at varying speed. The tail end of 2017 and now 2018 has seen a rocky period for virtual reality with some major VR companies closing shop with a general sentiment that the market has simply not moved quick enough to sustain a viable business model.

However there is one application for VR & AR which is not getting the attention it deserves and shows strong promise as a long term contender for businesses across a wide spectrum of industries and sectors; VR & AR as a B2B sales solution.

To hep us understand how these technologies are revolutionising the B2B sales process we first need to understand the family name of the technology they fall under; immersive tech. By definition to be immersed means to be completed engaged, absorbed and involved in a given activity, giving it your full concentration and attention, and that is exactly what VR & AR manage to achieve with a user through four key stages;

  • Experience; When you see an advert of a beautiful women driving a sports car or a handsome man wearing a luxury suit, your brain is telling you a story, someone else’s story. There is a gap between you & the content. VR & AR allows that gap to be bridged making the story your story and therefore your experience.
  • Engagement; Once the user begins to experience the story as their own, a higher level of engagement between user & content is achieved. Humans love to explore, interact and experience, just like a child is obsessed with putting everything in its mouth, and VR & AR allows that playful experimentation and exploration reinforcing the engagement process.
  • Investment; Through defining the story as your own experience and achieving a high level of engagement through interaction, exploration and even “play”, the user will begin to personally invest in the experience, investing both emotionally and psychologically, the gap between the user and the content that I mentioned above is finally closed.
  • Memory: And finally a memory is formed. And this is where the magic really happens, unlike reading or watching something where you are likely to retain a small percentage of what you are being exposed to, in an experience owned by the user, one they are truly engaged in and are invested in, a long lasting, meaningful experiential memory is formed.

“All very well, but how does this translate to a sales solution?” I hear you all say. To help us answer that lets define what an effective sales solution is, and this can only be derived from understanding the buying process;

A prospective buyer will go through several stages before making a purchase decision;

  • Awareness; Understanding that you have a problem or need is critical. If there is no awareness of a need there wont be a purchase, it’s as simple as that. However a need can be achieved both internally “I need to buy toothpaste” and externally “ I wish I had white teeth like the guy in that advert”. How engaged in understanding their problem is critical in propelling the buyer towards a purchase.
  • Research; After a problem is identified the buyer begins to search for a solution through various channels; word of mouth, print, websites, etc. Interestingly 60% of the buying process happens in this stage. How fast a buyer can identify how a given solution will solve their problem is critical.
  • Comparison; After enough research is conducted the buyer will weigh up his or her alternative solutions. The level of personal investment & engagement in any given solution is critical for it to come out on top.
  • Purchase; Finally the buyer will make a purchase decision.

If we now apply the outlined four stages of what makes VR & AR an effective immersive technology to the buying process we reveal how VR & AR emerges as an effective sales solution;

  • The sales representative needs to be able to walk into a sales meeting and tell a story that is personal to the buyer, a story that engages with the buyer and ultimately one they can own. VR & AR does this effortlessly with its ability to translate that story into a personal experience for the buyer.
  • Communicating complex ideas & problems runs the risk of losing a sales opportunity, however with VR & AR complex ideas are quickly broken down and allow for a much faster “now I get it!” eureka moment for prospective buyers.
  • This allows the sales representative to move quickly on to identifying how their solution solves the problem and how it’s the best choice for the buyer, achieving this by either taking the user to the solution (in virtual reality) or bringing the solution to the buyer (in augmented reality), regardless of its size, complexity or geographic location.
  • During the comparison phase, which is expected in any buying contex, the engagement, personally investment and ownership experienced by the prospective buyer will increase the chances your solution be recalled at the top of the pile.
  • And finally regardless of your sales solution, it needs to allow for scalability and cost efficiency. With VR & AR a one time low cost investment can be scaled globally to all your sales representatives.

In summary, immersive technology such as virtual reality & augmented reality show strong promise to not only be effectively sales solutions, but more importantly cost effective, able to increase your bottom line sales, speed up the sales process while reducing your costs.

 

Sami Hamid About the author

Sami is leading the Glitch production team of artists, designers and developers. Sami has been a project manager for more than 10 years.

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