Creating interactive 360 heritage site tours for web
Key features
360 photography team travelled across Iraq to shoot
Capturing high definition 4k 360 photography and drone footage
360 tours were used both in virtual reality headsets and web
Key media and information embedded across each tour
In 2014, the Yazidis, an ancient community with a blend of beliefs, faced an unimaginable horror as ISIS declared them heretics. Homes were lost, lives shattered, and a culture nearly erased in a blink.
The Norwegian Center for Holocaust and Minority Studies – Inclusive Citizenship and Human Rights Project approached Glitch with a crucial mission: to convey the stark realities of the Yazidi genocide, preserving these critical narratives to enlighten and deepen empathy among its audience. The challenge was clear—how could they effectively bridge the gap between these distant experiences and the everyday lives of their audience?
Technical Innovation Meets Human Compassion
Glitch Studios, with it´s pioneering spirit, developed the concept for a 360° tour, offering an immersive experience that would transport viewers to the very heart of the Yazidi plight. In close collaboration with the The Norwegian Center for Holocaust and Minority Studies, we ventured into the volatile landscapes of Iraq, supported by local guides and security, to capture 360° photography, blending the immersive quality of VR and interactive web, with the authenticity of real locations.
About the Norwegian Center for Holocaust and Minority Studies
The Norwegian Center for Holocaust and Minority Studies in Oslo stands as a beacon of education and remembrance, dedicated to the historical context of the Holocaust and the ongoing persecution of religious minorities, underscoring the importance of learning from the past to address contemporary issues of injustice and persecution.
A Multisensory Experience
Glitch utilized a medium format camera to capture 150 high-resolution shots per scene, intricately stitched to craft seamless, immersive experiences. This allowed viewers to freely explore and zoom into details without losing image quality. By incorporating spatial audio, the project enhanced immersion significantly. Interactive hotspots provided educational context, transforming the tour into a comprehensive learning experience both online on web and through Oculus Go headsets at the Norwegian Holocaust Centre in Oslo. Overcoming challenges like texture size limitations highlighted Glitch Studios’ commitment to quality and innovation, preserving the authenticity of the narrative.
“Visiting and documenting the sacred spaces, culture, and struggles of the Yazidis offered a profound and immersive experience that connected deeply with a broader audience.”
Stephen Aaland – 360 photographer – Glitch Studios
An experience that matters
The Norwegian Center for Holocaust and Minority Studies’ 360° tour has been lauded for its clarity, immersion, and emotional depth, setting a new standard for digital storytelling. By offering a window into the lives of the Yazidi survivors, the project serves as a powerful reminder of the grave atrocities they endured and highlights their enduring strength and resilience.
Currently the tours have found a permanent home within the Inclusive Citizenship and Human Rights Project, one of the many The Norwegian Center for Holocaust and Minority Studies’ initiatives.
Exploring the future
As technology advances, so do the possibilities for storytelling. The team is already exploring cutting-edge techniques like Gaussian splatting for future projects, promising even more engaging and lifelike experiences. This project not only signifies a leap forward for Glitch Studios but also exemplifies the profound impact of marrying technology with humanitarian narratives.
Committed to innovation, Glitch Studios continues to lead in digital storytelling, continually pushing the boundaries to create meaningful, impactful experiences that not only tell stories but also inspire change and understanding.
Exhibiting your products in a virtual showroom – How Eltek used virtual reality to pioneer into an immersive marketing and sales solution
Key features
Eight unique product solutions within a single VR platform
Over one hour of interactive, narrated marketing & sales experiences
Crowd magnet at exhibitions, events & public installations
Translated organically to a client meeting sales tool
Some products and services are either too large or too complex to lend themselves effectively to traditional marketing & sales solutions. This can result in inflated marketing costs and challenging sales, in particular within industries such as datacenters, marine & offshore and telecoms.
Established in 1971, Eltek is recognized within its industry as a pioneer in high-efficiency power electronics and energy conversion solutions. With an exceptional technical team comprised of engineers and innovators, Eltek has pushed the boundaries of power conversion efficiency to the theoretical maximum. Catering to various industrial sectors and critical infrastructure industries Eltek’s products have a wide range of applications and solutions. Capturing those applications and communicating them effectively to prospective customers has always been a challenge for Eltek.
With a long history of working with Eltek on executing their marketing strategies across Europe, and with a shared philosophy of pushing technological boundaries, Glitch was an obvious choice for Eltek to partner up in overcoming their marketing and sales challenges.
Working closely with their head office marketing department, Glitch proposed creating a virtual reality powered showroom that invited prospective customers to explore a library of Eltek’s product solutions and understand their key features within different operational environments.
“Displaying a product or solution in a VR experience is easy, creating a meaningful journey that educates the user about your brand and product leaving them with a desire to know more is the hard part.”
Tobias Barvik – Director – Glitch
About Eltek
Established in 1971, Eltek is a world leader in high-efficiency power electronics and energy conversion solutions. With over 2000 employees across 40 offices and clients in more than 100 countries, Eltek is a recognized name within the industrial and telecommunication industries worldwide.
Creating the user journey
Displaying a product or solution in a virtual reality experience is easy, creating a meaningful journey that educates the user about your brand and product while leaving them with a desire to know more is the hard part.
We found ourselves going back to the drawing board several times during our concept development phase, iterating the best way to not only present Eltek’s products and solutions, but find the right balance between giving the user agency and meaningful interactions within the Eltek virtual showroom while also holding their hand throughout each 10 minute experience, ensuring they got the most out of the narrative driven journey.
Creating the showroom
The Eltek virtual show room consisted of eight solution experiences, the first of which was built in early 2017. VR was still highly demanding on most computer hardware back then and required our development and 3D design teams to work closely together to create a visually rich and immersive world while ensuring each space was optimized to ensure it ran smoothly on a wide spectrum of hardware.
Interacting with the virtual world
2017 was at the very early years of virtual reality development. Very few studios had the expertise and knowledge to create fully interactive immersive experiences in VR, and even fewer understood how to deploy them successfully at events and exhibitions.
Glitch used the original Oculus Rift, in combination with the Leap Motion hand tracking sensor to allow users a seamless experience in which their hands would be tracked inside the virtual world removing the need to use awkward hand controllers. Today, hand tracking is fully integrated and supported ‘out of the box’ with modern VR headsets – we’re proud to have foreseen that.
“We have been working with Glitch for over three years now. With their technical expertise, superb communication skills and creativity, they have helped us build a very effective marketing platform that sets us apart in our industry”
Colin Howe – President – Eltek
Expanding the showroom
Initially focusing on a single application solution, Eltek quickly saw the value of the virtual showroom at events and exhibitions around the world. By the summer of 2018 Eltek had commissioned three further product application experiences to be implemented into the virtual showroom and a further four were commissioned over 2018 completing the project with eight experiences totalling more than an hour of marketing & sales content for users to explore by early 2019.
Easy to transport
Building a great virtual reality showroom for Eltek was only half the battle. Deployment of the solution needed to be quick and easy for Eltek teams around the world to be able to present the virtual showroom at exhibitions and sales meetings effectively. We explored various different transportation solutions from custom builds to hardcase boxes and finally offered Eltek an easy to carry branded padded carrying case that could be store in the overhead cabin of an airplane and contained all the necessary components.
Global reach
With an initial launch in Singapore in May 2018, Eltek offices around the world quickly recognized the marketing & sales value of the virtual showroom and by the middle of 2019 eleven Eltek country offices from Australia through to Brazil had a virtual showroom kit. Since its completion Eltek has used the virtual showroom at dozens of conferences and exhibitions around the world and has supported many sales representatives in meetings with potential clients.
It was a great pleasure to work with Eltek on the virtual showroom project. It showed Eltek’s commitment to truly pioneering into new technology driven solutions and we at Glitch were proud to keep pace with such an industry leader.
Carved into stone – Creating an interactive museum installation for the Dynna Stone
Key features
Photogrammetry scan of the Dynna Stone
Fully interactive museum exhibition display
Hand tracking solution for user interaction
During 800 – 1100 AD, Vikings traders and conquerors expanded across Europe– the famous period known as the Viking Age. Their rapid expansion brought the Vikings in touch with many cultures and religions, whose ideas and beliefs were brought back to Scandinavia, and over time shaped a new cultural and religious landscape.
From the Vikingr exhibition designed by Snøhetta
The Historical Museum located in Oslo, houses Norway’s largest archaeological collections. The most popular exhibition is Vikingr which displays iconic Viking objects including weapons, armour, jewellery and treasures as well as one of the most famous runestones.
The Dynna Stone
One of the most important runestones in the collection is the Dynna Stone. The stone depicts a turning point in religious beliefs in Norway; the transition from Norse paganism to Christianity which took place during the 11th century.
Prominently displayed at the museum and standing three metres tall, the Dynna Stone has Norse runes carved down one side, while its front face depicts the birth of Jesus Christ among the first examples of Christian pictoral art in Norway
The Historical Museum was searching for a way of presenting the Dynna Stone, to highlight and enhance the runes and its motifs so that they could be explored and understood by the general public in an interactive way.
Working closely with the museum’s curator we decided to digitalize the Dynna Stone as the way of best meeting these needs. However, we also were also conscious of the fact that preserving the authenticity of the stone and all its details during the digitization process was key to this project’s success.
About the Museum of Cultural History
The Historical Museum located in Oslo houses Norway’s largest prehistoric and medieval collections of artifacts and treasures. Vikingr exhibition includes one of the most important runestones still in existence; the Dynna Stone, with its runic inscription on one side, and Christian motifs on the other, symbolizing an important point in Norwegian history.
Scanning the stone
We started by capturing the Dynna Stone through photogrammetry. We did this by taking hundreds of high resolution images of the stone, we then processed these photos into a 3D model, which enabled us to capture all the miniscule details, deformities and surface textures across the stone.
This 3D model was then optimized by our modelling team so that it retained all its rich details, the complexity of the model was now at a level that it could be used in a real time interactive engine. Each of the runes, and the Christian motifs were then manually traced so that a pixel perfect sketch could be lifted off the stone and digitally highlighted.
Interacting with the stone
With the digital replica of the Dynna Stone complete, our next task was implementing it into an interactive user friendly experience that would be fun for all the museum visitors. We used the ‘Leap Motion’ hand tracker, to track user hand movements to both rotate the stone and also point at different motifs or runes to highlighting details and generating further information.
“Glitch Studios has brought to life the motifs and runes on the Dynna Stone for the Historical Museum through an interactive digital display to help visitors better understand and experience the runestone.”
Museum of Cultural History
Preservation through digitization
The digitization of the Dynna Stone and its installation as a permanent exhibition piece at the Cultural History Museum was completed in early 2019. Today the installation invites museums goers to interact with the Dynna Stone, exploring its secrets and uncovering the hidden meanings behind both its runes and Christian motifs. The interactive experience not only celebrates a key moment in Scandinavian history but through a vigorous digitization process preserves the Dynna Stone for generations to come.
Building a greener future – How Entra’s bold vision for the future of building construction was captured by augmented reality
Key features
Augmented reality application
Fully interactive explorative tour of PowerHouse building
Running on both Android & iOS tablets
Highly detailed 8K model with real time reflections
Imagine a building that produces more energy in its lifetime than it consumes. Now imagine a building that produces not only enough energy to cover its own energy consumption, but all the energy consumed in its construction, its teardown and the production of all its materials. This was the vision of Entra as it embarked on its bold PowerHouse project.
As a leading Norwegian real estate & development company, Entra boasts a large portfolio of over 128 buildings totaling 1.3 million square meters of space. With a focus on being green leaders within their industry, Entra champions sustainable building construction with their ‘smart building’ PowerHouse projects.
A smart building focuses on being environmentally sound, cost efficient and futureproof. Drawing its energy needs from solar panels on the roof and hydro-electric generators in the basement, the PowerHouse generates more energy than it needs meaning it is able to power neighbouring buildings and over its lifetime cover its entire energy construction cost. Entra was excited to share their story of how they made this bold vision a reality, and wanted Glitch to help them execute it over the summer of 2019.
The challenge
Visionary companies are sometimes so far ahead in driving forward their industry that capturing and communicating that vision to their customers can be difficult. How do you communicate a concept that is so revolutionary it challenges the very fundamentals of your industry? How do you educate your customers and competitors in understanding that vision and how it applies to them? These were the challenges that Entra faced with their PowerHouse buildings across Norway.
Digitizing the PowerHouse
Working closely with their innovation department, Glitch proposed using augmented reality to present the PowerHouse and its ‘smart building’ technology in an interactive, tablet based experience that could be used both internally as well as at public exhibitions. Using AR meant users could explore a miniaturized version of the building, rotating and scaling the PowerHouse while exposing its interior structure to uncover it various key features.
We began by working with the PowerHouse CAD department in replicating the building as a 3D model. Capturing the building and its various features meant a slow and detailed process to ensure nothing was missed, while also ensuring the 3D models and 8K textures were highly optimized to run smoothly on a tablet. This 3D model was then brought into our augmented reality engine and our development team began working on bringing it to life.
“Bringing a virtual object into the real world is easy. Ensuring it feels natural and anchored in world space is a challenge”
Sami Hamid, Producer – Glitch Studios
About Entra
Entra is one of Scandinavia’s leading building development and real estate companies boasting over 1.2 million square metres of space across 128 buildings. Entra aims to be an environmental leader within their industry with a strong focus on smarter, greener building construction.
Bringing the digital into the real world
When working with augmented reality, it is very important that the ‘virtual object’ feels natural when placed in the real world. At a very basic level objects need to be anchored correctly, meaning the application needs to know if the user is looking at a table, or floor and position the AR object accordingly.
Use your mouse to move the slider to see the model and the final render
To help create the feeling that the PowerHouse is naturally placed in the real world we focused on understanding how real world light would reflected on the PowerHouse building. Through a long process of prototyping our development team managed to successfully capture real world light reflection on the AR model, meaning different lighting conditions would change in real time how the PowerHouse building looked in augmented reality.
Finally our development team added the various interaction elements into the AR experience to aid the user explore both the interior and exterior features that make up the PowerHouse.
“Glitch brought the PowerHouse to life in a fantastic interactive tablet based AR experience we use both internally and with our customers”
We are inspired by client’s who are positively disrupting their industries. Delivering on their bold vision for the future of building construction, Entra is one of those clients. Using augmented reality we helped Entra capture just how significant the PowerHouse project is, helping them reach and educate their customers as to what greener future can look like.
Creating interactive 360 heritage site tours for web
Key features
360 photography team travelled across Iraq to shoot
Capturing high definition 4k 360 photography and drone footage
360 tours were used both in virtual reality headsets and web
Key media and information embedded across each tour
In 2014, the Yazidis, an ancient community with a blend of beliefs, faced an unimaginable horror as ISIS declared them heretics. Homes were lost, lives shattered, and a culture nearly erased in a blink.
Today the Eidsvoll 1814 museum is responsible for curating the Eidsvoll manor, and communicating the history of the Norwegian constitution and its impact on society. However, located in a remote region of Norway means they have limited audience reach, in particular with individuals who have restricted mobility such as those in hospitals, care homes or prisons.
Together with Eidsvoll 1814, Glitch explored how immersive technologies such as high definition 360 photospheres in combination with virtual reality could transform the way audiences engaged with the Eidsvoll Manor and its history in a narrative driven experience.
“Visiting and documenting the sacred spaces, culture, and struggles of the Yazidis offered a profound and immersive experience that connected deeply with a broader audience.”
Stephen Aaland – 360 photographer – Glitch Studios
About Eidsvoll 1814
The Eidsvoll 1814 museum is responsible for curating and caretaking of the Eidsvoll manor, which was the location in which the Constitution of Norway was signed on the 17th of May 1814 by 112 representative delegates from around Norway.
High fidelity, high mobility
Built in the late 1700’s the Eidsvoll manor is a beautiful example of neoclassical architecture with a recently renovated interior. Our challenge was to capture this space in such a way that preserved its unique beauty, but that could also be used in a mobile VR solution, on a limited budget.
Using 360 photography taken on a medium format camera system allowed us to capture the Eidsvoll Manor in a high visual fidelity. This technique uses several images taken from a fixed point and stitched together create a 360 degree photosphere in 8K resolution. After several days on location the images were fed into our rendering pipeline and imported onto wireless, lightweight and easy to use Oculus Go virtual reality headsets. Our next step was to bring these spheres to life.
Be part of history
Allowing a user to explore the building interior was not enough, we wanted to take them back in time and examine history up close. Working with the Eidsvoll 1814 museum we created an interactive experience in which users could meet with historical figures who were central to the events leading up to the declaration of Norwegian independence. Portrayed by real actors filmed on green screens in period costumes and then keyed into the 360 photo spheres, each of these actors represented ‘echoes from the past’.
High-quality 3D photogrammetry objects from within the manor were also scanned and implemented allowing users to explore otherwise inaccessible pieces up close. The result was a highly immersive user-driven exploration tour through the Eidsvoll Manor encountering historical figures and objects, culminating in the historic moment delegates from across Norway signed the Norwegian constitution into existence. The project was completed late 2019 and launched in 2020.
“Glitch has done a fantastic job of capturing the Eidsvoll House in a series of highly detailed 360 spheres, and brought them to life with live actors. This project has helped us reach far and wide, and we are really pleased with the results”
Torbjørn Ellingsen – Head of Communication, Eidsvoll 1814
Democracy everywhere
Working with the Eidsvoll 1814 museum was a great experience for Glitch. Their passion for the history of democracy and the symbolic importance of the Eidsvoll Manor coupled with their drive to reach the widest possible audience pushed us to think outside of the box in achieving their goals of a narrative driven VR experience.
Digitizing your exhibitions – How Delta Electronics created an interactive web-based exhibition platform during the COVID19 crisis
Key features
Browser based fully interactive experience
Powered by WebGL
Uses Content Delivery Networks for seamless loading
Captures user data & traffic for monitoring purposes
No installations or plugins required
Exhibitions, trade shows and industry fairs can be an important channel to connect with your end customers. They not only allow face to face time with prospective customers, but also a space to display and promote your product and service line to a live audience. For many global enterprises exhibitions are a critical part of their marketing & sales drive, however the COVID19 crisis cancelled the majority of events over 2020 and forced organisations to re-think new ways of reaching their target audience.
Founded in 1971, Delta Electronics has grown exponentially into a global 2000 company. Focusing on critical infrastructure, cooling and power solutions, Delta has a wide spectrum of products that they offer to their customers all around the world. Due to their wide range of products, coupled with offering complex holistic solutions, Delta relies on exhibitions and trade shows to present their product line to prospective customers and participates in events across dozens of countries every year. 2020, however required Delta to change direction rapidly, and they approached Glitch to see how we could help.
Working closely with their corporate marketing team we explored how Delta could exhibit their products and solutions to a global audience online. After exploring various solutions, it became clear that Delta wanted to do something that hadn’t been done before – this approach always peaks our interest at Glitch.
An exhibition stand in your browser
We proposed developing a fully interactive exhibition space for Delta to exhibit their products and solutions while loading seamlessly in any browser without any installation or plugin on the user end. Delta jumped at the idea and over several weeks of workshops and research into technology solutions we decided to move forward with a WebGL platform, built within the Unity3D game engine. However executing the solutions was a technological feat.
Capturing Delta’s products and solutions
Our first step was drilling down across the nine business areas that Delta cater to, identifying key products and solutions and the best way to imagine them in our digital exhibition. Working across nine departments in several offices the Glitch team coordinated with each respective marketing team to pull together reference image and CAD files to model each product while working closely with Delta corporate marketing to create the overall look and feel of the digital exhibition stand.
“How do you deploy a fully interactive exhibition platform into a browser, without any installations, plugins and a seamlessly fast load on the user’s end. This was the key challenge we had to overcome for Delta.”
Sami Hamid – Producer – Glitch Studios
The face of Delta’s Digital Exhibition
A human element within the experience was very important for Delta. We therefore created Delta’s exhibition hostess ‘Eva’, a fully animated character who guided you through the experience, introducing products and business areas as well as keeping you engaged and entertained along the way. Eva was animated for both real time animations, used in the experience, and pre-rendered animations used for the introductory video and teaser videos.
About Delta Electronics
Delta Electronics is a global 2000 company focusing on critical infrastructure and power solutions for customers around the world. Founded in 1971 Delta’s mission is to provide clean and energy efficient solutions for a greener future.
Powering a web based interactive experience
To build and deploy a fully interactive web based platform we chose the Unity game engine, and WebGL. This allowed for a seamless experience for the user, without the need for any installations or special plugins and was compatible with 98% of internet browsers. However pioneering into new technology is never easy, and Glitch’s development team worked around the clock to overcome a long list of barriers faced when deploying such a complex solution into the limitations of a web browser.
With over 200mbs of data being loaded when you visit the Delta digital exhibition it was critical that loading was quick and easy. This was solved with two features. The first was a fully rendered video of Eva introducing the Delta digital exhibition. The second was a Content Delivery Network solution meaning the WebGL application was seeded across servers around the world. When a user visited the site, the closest server to their location would send the data ensuring a super-fast load every time.
“Glitch Studios helped us quickly shift direction during the COVID19 crisis, and delivered a cutting edge digital platform for us to exhibit our products and solutions”
Delta EMEA digital experience team: Sara-Kristin Friedrich, Denise Futterer and Judy Wu
Reaching your global audience
Delta’s digital exhibition platform was built within 9 weeks, and launched in early July 2020 to coincide with Hannover Messe Digital, an online event of lectures and live presentations. The platform was a bold step for Delta and Glitch into a new and rapidly emerging web based technology. Delta were quick to realize a marketing and sales shift in direction was needed during the COVID19 crisis, and had the foresight and pioneering spirit to pivot into new technologies to reach their customers. In 2023 after a successful 3 year life style the project was concluded and taken offline.
Sailing across the pacific – How 360 animated video reimagined the adventures of Thor Heyerdahl
Key features
HD 6K 360 animated video with ambisonic spatial audio
Kon-Tiki raft replicated down to every detail
Deployable accross all mobile VR devices including Oculus Go
On April 28th 1947, Thor Heyerdahl and his crew of five set out from Peru to travel 8,000 miles across the Pacific Ocean on a raft made from nothing more than balsa wood and ropes. Heyerdahl wanted to show the world that the oceans weren’t barriers keeping people apart, but in fact roads tying cultures together. After 101 days at sea battling fierce Pacific Ocean elements, Heyerdahl and his crew crashed into the Raroia Reef in Polynesia proving the journey was possible for earlier civilisations.
The mission
The Kon-Tiki museum wanted to find new ways to engage with their visitors, with a goal; of bringing them even closer to Heyerdahl’s journey across the ocean – and what better way to achieve this than inviting them onboard the Kon-Tiki expedition as one of his crew.
In collaboration with the museum operations team and academic curator, we proposed creating a virtual reality experience on board the Kon-Tiki raft. The challenge was to condense the 101 day long expedition into a self contained adventure, providing the audience with the context of the expedition, its execution, various challenges and what came after for Heyerdahl and his crew.
“Taking such an epic journey and condensing it into a 360 virtual reality animation while preserving its essence was a key challenge we had to overcome in this project.”
Tobias Barvik – VR Director – Glitch Studios
Execution
Glitch was excited and daunted by the sheer magnitude of Heyerdahl’s original expedition. Its planning, execution and the impact afterwards have been retold several times through books, documentaries and films, and it was critical for us to capture that experience in VR as loyally as possible. Working closely with the Kon-Tiki museum and researching through original photos, diary entries and video we slowly pieced together Heyerdahl’s adventure choosing key highlights of his journey to highlight in the VR experience.
Our modelling team painstakingly recreated every detail of the original Kon-Tiki raft following hundreds of reference photos while also researching and copying the look and feel of the Pacific ocean, the fish and environment as closely as possible. Finally our animation team populated the environment with animated fish, whales and birds.
Ambisonic audio design ensured the sounds of the ocean, ropes and animals were accurately positioned in three dimensional space while the original music created for the Oscar winning Kon-Tiki documentary was used to complete the experience.
The virtual reality experience opens with Heyerdahl’s office in Italy introducing the user to the journey ahead, and continues across the ocean touching different stages of the voyage, from encounters with whales to schools of flying fish and sharks. The experience is narrated by Thor Heyerdhal’s son, Thor Jr, with excerpts from his father’s original diary, giving an authentic touch to the overall narrative.
“Glitch has created an experience that invites our museum visitors to get up close and personal with the Kon-Tiki expedition like never before.”
Martin Biehl – Museum Director
The experience was loaded into 30 Oculus Go, mobile VR headsets and were stored in a custom built mobile carrying case for easy transport and deployment.
About Kon-Tiki Museum
The Kon-Tiki museum houses the Kon-Tiki balsa wood raft used by the adventurer Thor Herydhal in 1947 to sail from Peru to Polynesia and prove to the world the journey was possible for earlier civilisations using similar sea vessels. The museum is located just outside of Oslo.
Welcome aboard the Kon-Tiki
Completed in 2019, the production took one year, and culminated in a public event at the Kon-Tiki museum with an audience from all over the world boarding the Kon-Tiki raft in virtual reality. Today the experience is enjoyed by museum visitors, enriching their visit and deepening their engagement with Heyerdahl’s legacy.
Working with the Kon-Tiki museum team has been a great privilege for Glitch. The project challenged our storytelling abilities while their expertise in their subject matter allowed us to capture Thor Heyerdahl’s spirit of adventure and exploration with his journey across the Pacific Ocean.
Selling complex installations – How Telehouse used virtual reality to sell their datacentre campus to a global audience
Key Features
Interactive VR experience
5 fully render datacentres
Each containing 6 visitable spaces
Interior rooms captured to cm accuracy
Voice over guided tour explaining USPs
Anyone who is in the business of selling complex installations understands the friction point of selling to prospective customers without a physical site visit. With many of our clients within the telecom, power solutions and datacentre industries, we identified that presenting their buildings, venues and installations effectively using traditional marketing and sales channels was a clear challenge.
The challenge
Telehouse is considered one of Europe’s leading datacenters and the main hub of internet for the United Kingdom. Their Docklands datacentre is spread over four large buildings each catering to different customer needs, and physical site visits are an integral part of Telehouse’s marketing and sales strategy.
But how do you conduct a customer site visit when your customer is located in another country? Flying them in requires a time investment on their side, and a cost investment on yours. Marketing your venue through traditional channels such as video or web have limited traction and risk that your unique selling features are not fully understood. This is the story of how Telehouse overcame that challenge with our help.
From reference photos to a 3D world
Working closely with the Telehouse datacentre operations and marketing teams, our goal was to create a cost effective yet highly engaging sales tool that could be easily deployed at sales meetings and exhibitions anywhere in the world.
Over several onsite campus visits and planning workshops with the Telehouse team, it became clear that the solution lied in creating a digital replica of their Docklands campus, and with virtual reality, inviting prospective customers to explore each building and its interior. However capturing a digital replica of such a large, complex space, spread across several buildings was going to be technical feat.
About Telehouse
Owned by KDDI, a Japanese Fortune 500 company, Telehouse is one of Europe’s leading data centre colocation services. Their London datacentre campus is known as the UK’s foremost Internet Hub and a backbone for the Global Internet Network.
The interior design of the campus
We began by capturing both 360 photography and traditional images of each of the building interiors and their various key areas from generator rooms to data halls. These images were then studied by our 3D modelling team, and working closely with Telehouse’s CAD department, a 3D model of each room was carefully crafted.
Use your mouse to move the slider to switch between the model and the final render
Each space was photographed in great detail to ensure our 3D modelling team would be able to reproduce it as realistically as possible. Once a space is successfully modelled a careful process of optimisation follows to ensure these highly detailed spaces run smoothly in virtual reality. The cooling and chiller rooms were particularly challenging with their complex tubing and machinery.
The cooling and chiller rooms were particularly challenging with their complex tubing and machinery.
“Capturing the Telehouse Docklands Campus’ interior and exterior was a great challenge to overcome for our 3D design team”
Sami Hamid – Producer – Glitch Studios
The exterior design of the campus
For the exterior of the campus, which as a whole did not have any significant 3D plans for us to reference, our team used Google Earth and Google Maps to build the exterior buildings and the topography of the campus. The end result was a highly detailed replica of both the Telehouse Docklands campus, its buildings and the surrounding area of London.
With the 3D models complete our development team brought these digital spaces to life, allowing users to walk around and explore the Telehouse Dockland campus, starting at a high level overview of the campus, and then down to each building and their key features found on each floor. To invite the user to explore the Telehouse campus and to propel them through the experience a voice over was used to create a narrative vehicle and guide them through each space.
Extending the project into new campuses and formats
The Telehouse Docklands VR tour was completed summer 2019 and rolled out to various exhibitions and sales events across the world. The experience has since allowed thousands of prospective customers the opportunity to tour the Telehouse Docklands campus in a 10 minute experience, educating them on various campus key features, and why Telehouse is a preferred choice over their competitors.
With positive feedback both internally and from customers, the Telehouse project was extended in autumn 2019 to include the Telehouse Paris datacenter and by summer 2020 the project was extended further, being deployed online and accessible via web browsers, giving Telehouse a wider reach to prospective customers during the COVID19 crisis.
“Glitch takes great care in crafting virtual reality experiences for businesses looking for cutting edge marketing tools.”
Laurent Boutinaud – Telehouse, Digital Marketing Specialist
Old problems solved with new innovations
As a visionary industry leader, Telehouse shared a passion for pioneering into uncharted realms of blending marketing, sales and technology to meet their needs. At Glitch we always invite our clients to think outside of the box while helping them use new technology and emerging trends to stay ahead of their competition and overcome their challenges. We were proud to work with Telehouse and their team of professionals.
Welcome to the Delta Explorer – How Glitch built an online immersive city showcasing Delta’s entire product line
Key features
Fully interactive online experience with cross device compatibility
Pre-rendered animations with video buffering meaning no loading
Backend allowing client to update products at their discretion
No user side installations or plugins required
Seamless integration between WebGL and HTML
Narrated experience
Complex product solutions that serve multiple industries are hard to explain. Throw in a global pandemic that has closed the door for any potential exhibitions, tradeshows or face-to-face meetings, as well as the increasing need to reduce your carbon footprint and the result is your marketing challenges become even harder. But for companies built on a pioneering mindset, every challenge is an opportunity to forge new paths.
Delta Electronics, founded in 1971, is an innovation leader in power and thermal management solutions and has grown rapidly to become the global 2000 company it is today. With a wide range of products, including complex holistic infrastructure solutions, serving a spectrum of industries and clients from all over the world, Delta needed a digital marketing tool that would make them stand out from the competition, and engage their customer base.
With complimentary core values of ´innovation, teamwork and agility`, as well as a number of previous successful project collaborations, Delta raised the bar for Glitch to develop a ground-breaking solution to meet their marketing needs, and we’re not ones to turn down a challenge.
Our solution
Together with Delta´s marketing team, Glitch devised a roadmap to build an immersive web experience using a seamless hybrid solution between a WebGL and an HTML website that would work across all devices. This would allow visitors to explore Delta´s key industry verticals, with products presented in their native environments. Similar platforms have been attempted before, but Glitch wanted to create a city that was richer, faster, and with a more immersive user experience. We would therefore have to venture into uncharted technological territory.
“Marketing innovation happens when story and technical expertise are fused together – this is where Glitch exist”
Benjamin Noble – Script Writer – Glitch Studios
Telling Delta’s story
All the technical brilliance in the world cannot successfully communicate a product without strong, on-brand storytelling. So, we began by developing the user-flow to ensure we were building the most appealing and engaging story for each individual prospective customer. We then wrote a voice over that reflected Delta´s brand, to complement the visual journey, highlight key features and effectively introduce and lead us through the various solutions.
About Delta Electronics
Delta, founded in 1971, is a global leader in switching power supplies and thermal management products with a thriving portfolio of smart energy-saving systems and solutions in the fields of industrial automation, building automation, telecom power, data centre infrastructure, EV charging, renewable energy, energy storage and display, to nurture the development of smart manufacturing and sustainable cities. As a world-class corporate citizen guided by its mission statement, “To provide innovative, clean and energy-efficient solutions for a better tomorrow,”
Creating the Delta World
Now the foundation of the story was in place, our team of 3D artists and animators began crafting the Delta world. Much attention was given to creating a world that was aligned with the brand, while also seamlessly nestling their respective industry verticals and product solutions into the world space. The user is able to quickly grasp Delta’s wide industry reach and then dive deeper into an industry and application solution of choice while always understanding its link to the overall Delta product ecosystem.
Breaking new ground in web based technologies
The Delta Explorer required us to break new ground on a technical level, merging several web based technologies to create a quick and seamless interactive experience. Powered by a lightweight open source WebGL player means the experience is able to run on all devices, from desktop to mobile, while a custom built video buffering system means there is no video loading time.
Interactive 3D models of key Delta products were embedded throughout the experience, inviting the user to get up close and personal with Delta’s products while exploring their key features and unique selling points.
A backend database was custom built to allow Delta to have full control to update and edit the product section of the Delta Explorer experience, meaning updates and edits are quick and easy to do for the client without additional maintenance charges by Glitch.
Future proofed
A future proofing philosophy was part of the development of the Delta Explorer from day one. With several industries that Delta plan to create and roll out over the coming years, the platform needed to be easily added to and be quick to edit.
With a powerful backend database offering the client full control of content, coupled with a custom created WebGL player built with expandability in mind and cross-device support, the Delta Explorer is expected to be a flagship of Delta’s digital marketing over the years to come.
“Glitch has produced a versatile, immersive and interactive platform for our clients easily to understand Delta offerings in different applications. We look forward to expanding it as we grow.”
Corporate Marketing Team – Delta Electronics EMEA Region
Global reach
Delta Explorer launched in Q2 of 2021 and we’re excited to see the results and the impact over the coming year. Check back here soon for the latest updates.
One thing is for sure though. With 5G and wider bandwidth set to revolutionise the capabilities of the internet with richer graphics, WebGL is here to stay and will play an increasingly bigger role in organisation’s marketing strategies in the future. We´re grateful for innovators like Delta who have the vision and courage to allow us to lead the charge for a smarter and greener future, together.
Creating a virtual museum – How photogrammetry brought Roald Amundsen’s home back to life
Key features
Photogrammetry scanned interior & exterior of house
Dozens of items & objects photogrammetry scanned
Immersive VR experience
Interactive website
Tour Guide app of house & grounds
Roald Amundsen in 1899
On June the 17th 1928 Roald Amundsen, the Norwegian artic explorer famous for being the first man ever to set foot on the South Pole and lead the first undisputed expedition to reach the North Pole, locked the front door of his house and left – he would never return.
In 1928, Roald Amundsen planned a private rescue mission to save his arch nemesis, Umberto Nobile, an Italian airship designer turned polar explorer, who had crash landed with his crew in the pack ice North of Svalbard. Roald Amundsen and his crew disappeared during the mission and very little evidence was ever recovered to piece together what happened.
Famous for not only being the first person to reach the South Pole, but also the first to make a ship voyage through the Northwest Passage, Roald Amundsen’s life was a rich tapestry of adventures with artefacts and items collected during these many voyages and displayed in his house.
His house was turned into a museum in 1935 and preserved as he left it nearly 100 years ago. In 2003 Follo Museum took over the building and since then a dedicated a team of researchers and academics to recreating his legacy.
Increasing access to the inaccessible
The Follo museum wanted the world to be able to experience Amundsen’s home and learn about his life story, however they faced several challenges; the house is located in a remote area 45 minutes drive outside of Oslo, with limited opening hours. Due to its age, any increase in visitor traffic would put the house and its content at a greater risk of damage and wear and tear. So how could they make the house more accessible? For the Follo Museum the solution was as beautiful as it was bold.
Capturing history
Together with the immersive technology competence of Glitch Studios, Follo Museum started a three-part project to digitize their museum experience. Starting with a high-quality photogrammetry scan of the interior and the exterior of the house, this would make up the basis for a virtual reality experience, together with highly detailed scans of private objects from the collection.
The 3D scans would then be reused in an immersive web solution allowing you to explore the house supported by in depth articles, historical film clips and parallax storytelling. For the visitors coming to the house, we also built an App that could enhance their experience by triggering events on their phone, displaying 3D models, videos, audio clips or photos.
Finally the scans would act as a preservation initiative, safe guarding Roald Amundsen’s house and collection digitally for the future.
The 3D scans would then be reused in an immersive web solution allowing you to explore the house supported by in depth articles, historical film clips and parallax storytelling. For the visitors coming to the house, we developed an App that could enhance their experience by trigging events on their phone, displaying 3D models, videos, audio clips or photos, using GPS coordinates or beacons.
With more than a decade of tinkering with scanning technologies, photogrammetry is nothing new for museums who have been pioneering the technology as a practical work tool. It is used for scanning of dig sites, measuring decay in objects over time, and sharing artifacts digitally in research projects, however these scans are often crude, captured on budget hardware and processed to be representative rather than presentable for the general public.
As photogrammetry experts, Glitch wanted to raise the bar of what was possible for Follo museum. Using the best image sensors on medium-format cameras in combination with high end optics we began the painstakingly detailed process of scanning each part of the house and its content over a six month process in early 2020.
After processing the scans, our 3D modelling team worked on cleaning and optimizing each room until they were ready to be implemented into both virtual reality and web
About Follo Museum
The Follo museum is responsible for the curation and caretaking of the Roald Amundsen’s estate and collection. Roald Amundsen was a world renowned Polar explorer whos various historic expeditons and private life are captured and preserved at his estate located just outside of Oslo.
Digitizing the house
With interiors and objects completed, in sumer 2020 we started work on the house exteior. Scanning of the entire house came with a set of challenges that needed to be carefully planned before work began. Lighting conditions due to weather needed to be just right, and working closely with a drone operator our photogrammetry specialist needed to mount the drone with a heavy weight camera system, taking thousands of photos of the house exterior in a full day shoot.
“Museums are storytellers – at Glitch we understand this intimately”
– Tobias Barvik – Director at Glitch Studios
Storytelling in VR
With the photogrammetry scans completed we now had a digital stage that could be brought into VR like a theatre set piece for us to tell Amundsen’s story. The VR experience was designed to give the user freedom to explore the house, inviting them to interact with dozens of objects while getting in depth information about each supported with historical photos and videos. Through a well designed UX interface the user could transition between exploring the house undisturbed as it was in 1928 to browsing its various content in a museum display-like interface.
Explore Roald Amundsen’s house on your desktop PC or mobile
The Amundsen house web project focused on translating all the photogrammetry objects, house interiors and exterior into an engaging web experience.
Using new web technology we were able to recreate the virtual reality experience into an immersive web experience inviting visitors to explore all the 3D scans. The web page allowed users to discover Amundsen’s life through dramatized, rich media stories in parallax format.
The website is much more than a virtual journey through Amundsen’s house – it is the go to portal to explore any kind of resource connected to his life. The website has a long-term vision to become a hub where users can search for any kind of content from any related collection.
For the visitors coming to the house itself outside of Oslo, an App was created and deployed to the various stores for free, allowing guests the opportunity to enhance their visit through their phone by triggering 3D models, videos and photos at different points around the house. This meant even visitors arriving on days the house was closed still had a rich and engaging visit exploring Amundsen’s life and home through their own personal digital tour guide.
Accessing a global audience
Using high-end photogrammetry scanning of Roald Amundsen’s house and his belongings, Glitch embarked not only on a digital conservation project with the Follo Museum, but coupled with the virtual reality experience, immersive website and tour app, we lifted a small Norwegian museum onto the global stage making it accessible to everyone.